Last night at the SyXPAC, my new colleagues at ThoughtWorks facilitated an XP Game in which we used balloons, cards, numbers and die as props.
Customer interviews, estimation, story cards, iterations, business value, and velocity were the features of the game.
It was a very fun experience and highlighted the fundamentals of planning and implementation.
We had three teams of four participants, with three TW coaches and a couple of TW observers. It was great to have some of the XP core concepts driven through non-development tasks – it made drawing parallels to coding quite easy.
I’ve just cobbled together a little Excel template to help the coaches and facilitators record the results for each team.
I’m predicting this XP Game will become very popular with our clients and agilists in general as it becomes more refined.